The work

what I do for clients, and the things I've built that prove it

For hire yes, actively

AI/LLM engineering

Production LLM systems: multi-agent architectures, RAG pipelines, Claude and OpenAI integrations, evals, prompt engineering at scale. Shipped in my own products, built for clients.

ClaudeRAGMulti-agentEvals

Vibe-code cleanup & pre-launch review

Someone (or some tool) shipped you a codebase that "works" but isn't production-ready. I audit what's there, identify what's structurally missing, and rebuild what needs to survive real users.

AuditRescuePre-launch

Full-stack AI product development

End-to-end builds: backends in Go, Node, or Python; AWS infrastructure; PostgreSQL; async pipelines; the AI layer integrated properly. "It scales" and "it doesn't fall over at 3am" both non-negotiable.

GoAWSPostgreSQLNext.js

Fractional CTO / technical advisor

A senior technical partner without the full-time hire. Architecture reviews, technical roadmap, code review, due diligence on existing systems. Strongest fit: early-stage AI products.

ArchitectureRoadmapDue diligence

Gameplay & systems programming

Unreal Engine 5, C++. Custom combat systems, data-driven boss AI, movement physics — the systems layer of games. Currently building ModelZero, a boss-focused action game, solo, all gameplay in custom C++.

UE5C++StateTree

Game backend services

Matchmaking, leaderboards, live-ops tooling, player accounts, telemetry. My production backend track record, applied to games.

GoAWSPostgreSQL

The full pitch — who it's for, proof, how an engagement works — lives at /hire.

Kind words (from real clients)

"Ahmed went above and beyond the call of duty, bringing his own ideas into the mix and giving us a better product than we ever had before. He was very responsive to our questions and went out of his way to meet with us for long periods of time. Truly a wonderful person that has been a fantastic person to work with."

Heath Rutledge-Jukes · KOTC

"Ahmed is excellent. We have worked together for over 3/4 years and would highly recommend him to other businesses. This task was highly critical to one of our clients and Ahmed performed very well, was always available and I could trust him to liaise directly with our client."

Julia Scott · Due

"I cannot speak my praises of Ahmed enough. He has provided us with high-quality work in a timely manner. Not only that, but he has gone out of his way to overhaul the UI in our app and provided us with a new perspective. He knows how to work under stress and timelines and has demonstrated excellent resilience and adaptability while helping our startup through this time."

Musaab

"Great reliable full-stack dev. His experience with multiple programming languages was a great resource as we navigated different tech options. He provided invaluable guidance as we were designing the product and has continued giving creative and state-of-the-art advice for both back-end and front-end solutions. Definitely recommend."

Stuart

Projects

ModelZero

← active

2026 - Present · Founder & Solo Developer · Ashes Studios

A boss-focused action game built solo in Unreal Engine 5. All gameplay systems are custom C++: a data-driven attack framework with telegraphed, geometry-tested hits (including a traveling-wave shockwave), StateTree-driven boss AI with per-boss data kits, and custom movement with recoil displacement and a tilt/wipeout mechanic.

Unreal Engine 5C++StateTree

Gas Framework

← active

2025 - Present · Creator

A modular backend framework for building SaaS products quickly without reinventing the wheel. Extracted from patterns I kept rewriting across projects, covering dependency injection, event handling, database access, UI rendering, and structured logging.

Go

2025 - 2026 · Founder & Engineer

An AI-powered document classifier built for legal teams. Automates the tedious classification work that slows down due diligence. Shipped as a tiered SaaS product, built directly from problems I kept running into as a CTO.

GoAI/MLAWS

2024 · Creator

An open-source, thread-safe event scheduling and timeline management library for Unity: priority-based event queue, object pooling, time scaling, and scene-transition handling. Published as a reusable C# package.

UnityC#

2025 · Creator

A modular gameplay framework for Unreal Engine 5, built across four layered plugins. Handles core game systems, abilities, equipment, and combat. Originally built to power The Last Forsworn, an earlier action-RPG prototype.

Unreal Engine 5C++Gameplay Ability System

Due

2022 - 2025 · CTO & Solo Engineer

Built a legal-tech platform from the ground up as the sole technical founder. The platform automated data extraction and analysis for due diligence workflows, designed and shipped end-to-end, solo.

GoNext.jsPostgreSQLAWSOpenAI

2018 - 2022 · Top-Rated Freelancer on Upwork

Started freelancing independently in 2018, then joined Upwork in 2019 where I delivered 40+ projects with a 4.9/5 ⭐️ rating and Top-Rated status. Consistently recognized for quality work and clear communication.

GoNext.jsTypeScriptAWSPostgreSQLDocker