Client work
← main questProduction AI/LLM systems, backends, and code rescue for founders and small teams. Taking new engagements; the pitch, the proof, and how it works live at /hire.
I think and build frameworks.
Hi! I'm Ahmed, 9 years into writing software. This is my working notebook, where I keep my projects, my opinions, and my half-finished thoughts. It's a bit messy on purpose.
Two lanes run through it: client work (production AI/LLM systems, backends, code rescue) and my own projects. Here to hire? Start at /hire.
Production AI/LLM systems, backends, and code rescue for founders and small teams. Taking new engagements; the pitch, the proof, and how it works live at /hire.
A boss-focused action game built solo in Unreal Engine 5. All gameplay systems are custom C++: a data-driven attack framework with telegraphed, geometry-tested hits, StateTree-driven boss AI with per-boss data kits, and custom movement with recoil displacement and a tilt/wipeout mechanic.
A modular backend framework for building SaaS products quickly without reinventing the wheel. Extracted from patterns I kept rewriting across projects, covering dependency injection, event handling, database access, UI rendering, and structured logging.
Hello, World!